Four acts overland
The campaign walks inward from the countryside to the Last Gate, and the ground turns against you as it goes — open road, then mineworks, then streets you are defending house by house.
Niag Siege — save who you can.
A tower defense set in the World of Talie, built around the one thing the histories only mention in passing: the night the elven city of Niag fell.
Coming soon to SteamYou cannot win. Niag falls — that is history, and it happens whatever you do. What you decide is how many of its people are outside the walls when it does.
Every stand you hold buys time for the evacuation column. Every one you lose costs lives that the tally remembers. Hold longer, and more of Niag survives to be somewhere else.
The campaign walks inward from the countryside to the Last Gate, and the ground turns against you as it goes — open road, then mineworks, then streets you are defending house by house.
Archer, Cleric, Mage, Alchemy, Blades and Druid, each answering a different kind of attacker. Every one forks into upgrade paths that trade reach against weight.
Your score is not waves cleared. It is people out. The count follows you across the campaign and it is the only number the ending cares about.
When the campaign is finished, the endless mode is still there — no evacuation left to protect, and nothing to do but see how long you last.
Niag's fall happens off the page in the World of Talie novels — a fantasy series in three books. This is the part the books walk past, played out in full. You can also hear the world through Songs of Talie.
In alpha now, with testers playing the full campaign start to finish. Built in Unity 6 by Allen Waldrop at Dark Tower PC.